Run a tournament end to end — roster, draws, schedule, live scoring, results. You are the only person who needs an account. Scorers get a link. Spectators get a link. That is the whole of it.
Running this for your company? Open the corporate console — it signs you in, not up.
Most tournament software asks a hundred people to register before anyone hits a ball. This one asks one person. Everybody else arrives through a link scoped to exactly what they are allowed to do, and it can be switched off the moment it leaks.
The console: roster, categories, entries, draws, courts, schedule, results. Yours alone, and the only password anyone has to remember.
Hand a volunteer a URL and it opens straight onto their court. It scores only that court, expires with the tournament, and works with the signal off.
Live scores, draws and order of play, read-only. Contact details never appear on it. Rotate the link and every old copy dies at once.
Players are records on a roster, not accounts. Nobody chases a hundred colleagues to verify an email before a Saturday fixture.
A football half, a badminton game and a cricket innings look nothing alike — ninety minutes, three games, two innings; goals, points, runs and wickets. The interface holds the frame. The sport supplies the numbers.
Running clock, cards, substitutions
Serving side, games won, deuce and cap
Overs, wickets, run rate, target
The score is a slot, not a fixed component — the surface, the type and the live state are shared; the readout belongs to the sport. Adding one is a configuration, not a redesign.
Add players by hand or paste in a spreadsheet. Columns are mapped on screen and duplicates are caught before anything lands.
Singles, doubles, mixed, divisions, age groups. Take a match-rule preset or write your own.
Assign players to categories. Build pairs by hand, or have balanced ones suggested and review before they stick.
Knockout, round robin, or groups into knockout. Seeds separated, byes placed, and reproducible from a stored seed.
Courts down one axis, time across the other. Auto-assign honours rest gaps and refuses to put a player in two places at once.
Scorers key points. Winners advance themselves, tables recalculate, and the shared link keeps up in under two seconds.
The full walkthrough takes each of these a screen at a time, and covers scoring and following along as well.
A football pitch is the worst place to expect four bars of signal, and the person scoring is a volunteer who was handed a phone ninety seconds ago. So the console is a small set of large targets and an undo, the score is readable standing up, and every event is written to the device first.
Lose the network mid-match and nothing stops. Goals, cards and subs queue in order and sync themselves when it returns — a full match can be scored in aeroplane mode.
Create the tournament, paste your roster in, and share the link. Draws and scheduling can wait until entries close.
Running this for your company? Open the corporate console — it signs you in, not up.